Anathema Games · 2026

ZelariLagoon Outpost

One island. Every war.

A multiplayer first-person shooter on a tropical lagoon. It runs in the browser, on Three.js and WebGL2. 2–10 player PvP, co-op for up to 4, an open island for up to 16.

  • In development · 2026
  • Multiplayer FPS
  • Chromium desktop browsers
  • 2–10 PvP · 4v4
Follow development
  • Search & Destroy
  • Deathmatch
  • Team Deathmatch
  • Co-op Campaign
  • Siege
  • Last Survival Unlimited
  • Battleground
  • Hostage Rescue
  • Project Alba

01 — Briefing

A lagoon, an outpost, a radio hut on stilts.

Zelari started as a team shooter — 4v4 is the design centre, up to 5v5 — and grew into a co-op campaign, sieges and an open-world RPG on the same island. Nothing to install: it plays in a Chromium desktop browser.

PvP players
2–10
Host simulation
60Hz
Open island
1.6×1.5km
Frame-rate target
80+fps

02 — Trailers

In the field

Trailers open full screen, with sound.

03 — Modes

Pick your war

What plays today, what just landed and what is still in the works — said plainly.

  • PlayablePvP · teams

    Search & Destroy

    Raiders attack, the Militia defends. One life a round: the charge goes down, the clock starts, somebody has to defuse it.

    Raiders · attackMilitia · defend
    • Round1:30
    • Winfirst to 6
    • Plant4 s
    • Detonationafter 40 s
    • Defuse6 s
  • PlayablePvP

    Deathmatch

    No objective, just the scoreboard. First to 30 kills, or whoever leads when eight minutes run out.

    • Limit30 kills
    • Time8:00
  • PlayablePvP · teams

    Team Deathmatch

    The same fight, but the score belongs to the team.

  • Playable1–4 players

    Co-op Campaign

    Four survivors against the infected horde, six chapters from the lagoon to the pier. An AI Director decides when, and how hard, to push.

  • New1–4 players

    Siege

    Hold the position and survive the waves.

  • Playableup to 16 players

    Last Survival Unlimited

    An open-world RPG on a 1.6 × 1.5 km island: seven regions, six bosses, a day/night cycle of about eighteen minutes.

  • In the works6–16 per side

    Battleground

    250 tickets, 25 minutes, a 1280 × 1140 m valley. Assault, Medic, Engineer and Recon classes. Vehicles: bike, jeep, APC, helicopter.

  • In the worksPvP · teams

    Hostage Rescue

    A new objective mode, still on the drawing board.

  • In the workshorror campaign

    Project Alba

    Seven chapters in a 1986 listening plant beneath the lagoon. Survivors: Nico, Aurora, Teo, Vera.

04 — Co-op Campaign

Four survivors. Six chapters. One boat.

From the lagoon to the pier, against the infected horde. An AI Director paces the hordes; the finale is an escape by boat.

Chapters

  1. Lagoon
  2. Jungle
  3. Plantation
  4. Cliffs
  5. Porto Zelari
  6. The Pier

Special infected

  • Hunter
  • Smoker
  • Boomer
  • Spitter
  • Jockey
  • Charger
  • Witch
  • Tank

Throwables

  • Molotov
  • Pipe bomb
  • Bile jar

05 — Last Survival Unlimited

The whole island is the map.

An open-world RPG for up to 16 players. Porto Zelari is the hub; Rovine di Kharun is a PvP zone. Around 15,000 streamed trees, five weapon rarities.

Players
16
Day and night
~18min
Streamed trees
~15,000
Weapon rarities
5

Seven regions

  1. 01Porto Zelarihub
  2. 02Costa dei Relitti
  3. 03Mangrovie di Ponente
  4. 04Altopiano delle Nebbie
  5. 05Foresta Pluviale
  6. 06Rovine di KharunPvP
  7. 07Vulcano Ignis

Bosses

  • Il Capitano Annegato
  • La Madre
  • Il Minatore
  • Soggetto Zero
  • Il Guardiano
  • Ignis

06 — Gameplay

Captured in the client

First person, game audio. Press play: nothing downloads before that.

  • 01Last Survival — storm over the lagoon0:24 · sound

    First-person gameplay in a tropical downpour: shacks, a Tonic vending machine and loot in the shoreline hut.

  • 02Jungle loot run0:33 · sound

    From the beach to the bunkers: the squad gears up with rifles and ammo crates before heading back into the palms.

  • 03Dark corridors0:30 · sound

    A blood-stained interior explored by flashlight: metal corridors, stairwells and pitch-black rooms.

07 — PvP maps

Four battlegrounds

  • MAP 01

    Island

    Site A at the outpost, Site B in the radio hut on stilts, and Porto Zelari, the fishing village.

  • MAP 02~95 × 70 m

    Khyber

    A mud-brick compound of courtyards and blind walls.

  • MAP 03~100 × 55 m

    Villa

    A Mediterranean villa, room by room.

  • MAP 04

    Centro

    A harbour town, narrow streets above the sea.

08 — Arsenal

Arsenal

Fictional names, like the guns in the game.

Assault rifles
  • KV-47
  • Corsaro 5.56
SMG
  • Calabrone 9
Shotguns
  • Squalo 12
  • Murena 12
Sniper rifles
  • Borea 7.62
  • Sparviero .308
Pistols
  • Guardia .45
  • Aquila .50
Melee & thrown
  • Knife
  • Frag grenade

09 — Stills

10 — Tech

Under the hood

Netcode

Authoritative host
60 Hz, 30 Hz snapshots
Client
Prediction and reconciliation, ~100 ms interpolation
Hits
Server-side lag compensation, rewind up to 300 ms; headshot ×1.9
Rooms
Dedicated room, or an in-browser host over a WebSocket relay
Reconnect
90 seconds to get back in

Graphics

Pipeline
HDR, ACES tonemapping, bloom, SAO, god rays
Water
Planar reflection and refraction, caustics
Weather
Clear, cloudy, tropical rain, storm with lightning
Style
Two art styles: Realistic and Stylized
Performance
80+ fps target, zero shader compiles mid-match
Audio
Procedural music

Controls

  • WASDmove
  • Mouselook
  • Shiftsprint
  • Ctrlcrouch
  • Q / Elean
  • LMBfire
  • Finteract
  • Gplant / defuse

Keys can be rebound. In Chrome, Ctrl closes the tab: the game tries Keyboard Lock in fullscreen, otherwise crouch is C.

In development · 2026

No store, no price. Not yet.

Zelari is in development and the build is private. If you want to follow it, try it when the time comes or talk to the studio, write to us.